A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
C — Constant Static Property, class flare.system.Input3D |
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call(ns:String, params:Array) — method, class flare.flsl.FLSLScope |
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Call to a function stored in the scope. |
cam — Constant Static Property, class flare.system.Device3D |
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camera — Property, class flare.basic.Scene3D |
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Sets or returns the camera to be used for rendering. |
camera — Property, class flare.collisions.MouseCollision |
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Camera to be used in checks. |
camera — Property, class flare.primitives.DebugCamera |
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camera — Static Property, class flare.system.Device3D |
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Current rendering camera. |
Camera3D — class, package flare.core |
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The Camera3D class represents the point of view and orientation of the scene. |
Camera3D(name:String, fieldOfView:Number, near:Number, far:Number) — Constructor, class flare.core.Camera3D |
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cameraGlobal — Constant Static Property, class flare.system.Device3D |
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Current view matrix. |
cange — Event, class flare.modifiers.SkinModifier |
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This event occurs after the bones has been animated, so it is possible to change their transformation before render. |
canvasSize — Property, class flare.core.Camera3D |
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Defines the projection area for the camera viewPort. |
CAPS_LOCK — Constant Static Property, class flare.system.Input3D |
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Capsule — class, package flare.primitives |
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Capsule(name:String, radius:Number, height:Number, segments:int, material:flare.materials:Material3D) — Constructor, class flare.primitives.Capsule |
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cascades — Property, class flare.core.ShadowProjector3D |
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casters — Property, class flare.core.ShadowProjector3D |
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castShadows — Property, class flare.core.Pivot3D |
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Gets or sets if the object should cast shadows. |
center — Property, class flare.core.Boundings3D |
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Center of the object. |
changeTransform — Event, class flare.core.Pivot3D |
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This event occurs whatever the object changes his position, rotation or scale. |
channel — Property, class flare.materials.filters.NormalMapFilter |
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channel — Property, class flare.materials.filters.SpecularMapFilter |
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channel — Property, class flare.materials.filters.TextureMapFilter |
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children — Property, class flare.core.Pivot3D |
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Returns a Pivot3D-type vector with its children. |
clear() — method, class flare.core.Lines3D |
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clearColor — Property, class flare.basic.Scene3D |
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Color to use to clear the back buffer. |
click — Event, class flare.core.Mesh3D |
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CLICK — Constant Static Property, class flare.events.MouseEvent3D |
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clipRectangle — Property, class flare.core.Camera3D |
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Defines if the viewPort clip all pixels outside the viewPort. |
clone() — method, class flare.core.Boundings3D |
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Creates a copy of a Boundings3D object. |
clone() — method, class flare.core.Knot3D |
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Returns a copy of Knot3D. |
clone() — method, class flare.core.Pivot3D |
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Creates a copy of the object and all its elements. |
clone() — method, class flare.core.Shape3D |
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clone() — method, class flare.core.Spline3D |
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Creates a copy of the spline. |
clone() — method, class flare.flsl.FLSLFilter |
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clone() — method, class flare.flsl.FLSLInput |
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Clones the FLSLInput. |
clone() — method, class flare.flsl.FLSLMaterial |
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Creates a clone of the FLSLMaterial. |
clone() — method, class flare.flsl.FLSLMatrix |
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Clones the FLSLMatrix object. |
clone() — method, class flare.flsl.FLSLParam |
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Clones the FLSLParam. |
clone() — method, class flare.flsl.FLSLProgram |
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clone() — method, class flare.flsl.FLSLSampler |
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clone() — method, class flare.materials.Material3D |
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Clones the material. |
clone() — method, class flare.modifiers.Modifier |
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clone() — method, class flare.physics.colliders.Collider |
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Clone this collider. |
cloneMaterials(pivot:flare.core:Pivot3D) — Static Method , class flare.utils.Mesh3DUtils |
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close() — method, class flare.core.Texture3D |
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Terminates the loading proccess. |
close() — method, class flare.loaders.ByteArrayLoader |
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close() — method, class flare.loaders.Flare3DLoader |
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close() — method, class flare.loaders.Flare3DLoader2 |
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close() — method, class flare.loaders.Flare3DLoader3 |
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close() — method, class flare.loaders.SWFLoader |
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close() — method, class flare.loaders.ZF3DLoader |
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close() — method, interface flare.system.ILibraryExternalItem |
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close() — method, class flare.system.Library3D |
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Closes all connections. |
closed — Property, class flare.core.Spline3D |
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Returns or sets whether this is a closed spline. |
closetPoint(p:flash.geom:Vector3D, out:flash.geom:Vector3D) — method, class flare.physics.geom.Triangle |
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The closet point to the triangle. |
ColladaLoader — class, package flare.loaders |
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The ColladaLoader class allows to import Collada (DAE) files. |
ColladaLoader(request:any, parent:flare.core:Pivot3D, sceneContext:flare.basic:Scene3D, texturesFolder:String, flipNormals:Boolean, cullFace:String) — Constructor, class flare.loaders.ColladaLoader |
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collectContacts — Property, class flare.physics.colliders.Collider |
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When set to true, the object stores the contact data objects after each physics.step() call. |
collided — Property, class flare.collisions.MouseCollision |
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Returns whether collision occurred or not in the last check. |
collided — Property, class flare.collisions.RayCollision |
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Returns whether collision occurred or not in the last check. |
collided — Property, class flare.collisions.SphereCollision |
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Returns whether collision occurred or not in the last check. |
collider — Property, class flare.core.Pivot3D |
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collider — Property, class flare.physics.ContactData |
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The collider involved in the collision with the owner of this ContactData. |
Collider — class, package flare.physics.colliders |
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A collider defines the main behavior and shape of each object in the scene. |
Collider() — Constructor, class flare.physics.colliders.Collider |
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Creates a new Collider object. |
collider0 — Property, class flare.physics.Contact |
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First of two colliders involved in this contact. |
collider1 — Property, class flare.physics.Contact |
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Second of two colliders involved in this contact. |
colliders — Property, class flare.physics.Physics |
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The collection of colliders. |
collisionCount — Property, class flare.collisions.MouseCollision |
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Returns the number of objects to be checked. |
collisionCount — Property, class flare.collisions.RayCollision |
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Returns the number of objects to be checked. |
collisionCount — Property, class flare.collisions.SphereCollision |
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Returns the number of objects that will be checked. |
CollisionInfo — class, package flare.collisions |
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The CollisionInfo class provides information on collisions. |
CollisionInfo() — Constructor, class flare.collisions.CollisionInfo |
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collisionTime — Property, class flare.collisions.MouseCollision |
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Returns the time taken to perform the last check in milliseconds. |
collisionTime — Property, class flare.collisions.RayCollision |
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Returns the time taken to perform the last check in milliseconds. |
collisionTime — Property, class flare.collisions.SphereCollision |
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Returns the time taken to perform the last check in milliseconds. |
color — Property, class flare.core.Light3D |
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Sets or returns light color. |
color — Property, class flare.core.Shape3D |
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Gets or sets the shape line color. |
color — Property, class flare.materials.filters.ColorFilter |
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color — Property, class flare.materials.filters.NullFilter |
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color — Property, class flare.materials.filters.SelfColorFilter |
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color — Property, class flare.primitives.Cross |
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color — Property, class flare.primitives.DebugWireframe |
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color — Property, class flare.primitives.Dome |
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color — Property, class flare.primitives.Dummy |
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color — Property, class flare.primitives.Radius |
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color — Property, class flare.primitives.Spring |
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COLOR0 — Constant Static Property, class flare.core.Surface3D |
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Vertex color attribute (float3). |
COLOR1 — Constant Static Property, class flare.core.Surface3D |
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Vertex color attribute (float3). |
COLOR2 — Constant Static Property, class flare.core.Surface3D |
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Vertex color attribute (float3). |
ColorFilter — class, package flare.materials.filters |
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ColorFilter(color:int, alpha:Number, blendMode:String) — Constructor, class flare.materials.filters.ColorFilter |
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colorMask — Property, class flare.flsl.FLSLProgram |
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ColorMatrixFilter — class, package flare.materials.filters |
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ColorMatrixFilter(values:Vector$Number) — Constructor, class flare.materials.filters.ColorMatrixFilter |
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Creates a new ColorMatrixFilter
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colorRatios — Property, class flare.core.Particles3D |
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Gets the color ratios used for the gradient color channel. |
colors — Property, class flare.core.Particles3D |
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Gets the colors used for the gradient color channel. |
ColorTransformFilter — class, package flare.materials.filters |
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ColorTransformFilter(redMultiplier:Number, greenMultiplier:Number, blueMultiplier:Number, alphaMultiplier:Number, redOffset:Number, greenOffset:Number, blueOffset:Number, alphaOffset:Number) — Constructor, class flare.materials.filters.ColorTransformFilter |
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COMMA — Constant Static Property, class flare.system.Input3D |
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COMMAND — Constant Static Property, class flare.system.Input3D |
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compile(source:String) — Static Method , class flare.flsl.FLSLCompiler |
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Compiles a flsl source code and returns its compiled ByteArray. |
complete — Event, class flare.basic.Scene3D |
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This event occurs once the loading process of all the scene elements has been completed. |
complete — Event, class flare.primitives.SkyBox |
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This event occurs once the loading process of all the sky box elements has been completed. |
complete — Event, class flare.system.Library3D |
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This event occurs once the loading process of all the library elements has been completed. |
COMPLETE_EVENT — Constant Static Property, class flare.basic.Scene3D |
| Defines the value for the “complete” event. |
components — Property, class flare.core.Pivot3D |
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A collection vector that contains all the components of the object. |
compress(surf:flare.core:Surface3D, vertex:Vector$Number, indices:Vector$uint) — Static Method , class flare.utils.Surface3DUtils |
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concat(source:flare.core:Surface3D, dest:flare.core:Surface3D) — Static Method , class flare.utils.Surface3DUtils |
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Cone — class, package flare.primitives |
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Cone(name:String, radius1:Number, radius2:Number, height:Number, segments:int, material:flare.materials:Material3D) — Constructor, class flare.primitives.Cone |
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config() — method, class flare.primitives.DebugWireframe |
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constrainLocalRotation(x:Number, y:Number, z:Number) — method, class flare.physics.colliders.Collider |
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Allows for constraining rotation angles (only rigid bodies). |
Contact — class, package flare.physics |
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A structure which defines and solves a contact point between two colliders. |
Contact() — Constructor, class flare.physics.Contact |
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Creates a new contact point. |
contactData — Property, class flare.physics.colliders.Collider |
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The contact datas information stored after each physics.step() call. |
ContactData — class, package flare.physics |
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A structure which contains a contact information for a specific collider. |
ContactData() — Constructor, class flare.physics.ContactData |
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Creates a new ContactData. |
contactGroups — Property, class flare.physics.colliders.Collider |
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Stores the groups in which this collider has been involved during the last physics.step() call. |
contacts — Property, class flare.physics.Physics |
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Gets a reference to the contacts vector resulted in the last step() call. |
context — Property, class flare.basic.Scene3D |
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Returns the current Stage3D context. |
context — Static Property, class flare.system.Device3D |
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context3DEvent(e:flash.events:Event) — method, class flare.materials.Material3D |
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Uploads the necesary data to the graphics card. |
CONTROL — Constant Static Property, class flare.system.Input3D |
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copyFrom(pivot:flare.core:Pivot3D) — method, class flare.core.Pivot3D |
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Copy basic pivot properties to anotheer pivot. |
copyTransformFrom(source:flare.core:Pivot3D, local:Boolean) — method, class flare.core.Pivot3D |
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Copies all transformations (position, rotation and scale) from another Pivot3D object. |
cos_time — Constant Static Property, class flare.system.Device3D |
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count — Property, class flare.primitives.Spring |
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cross(a:flash.geom:Vector3D, b:flash.geom:Vector3D, out:flash.geom:Vector3D) — Static Method , class flare.utils.Vector3DUtils |
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Calculates the crossed product of two vectors. |
Cross — class, package flare.primitives |
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Cross(name:String, size:Number, color:uint, alpha:Number) — Constructor, class flare.primitives.Cross |
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Cube — class, package flare.primitives |
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Cube(name:String, width:Number, height:Number, depth:Number, segments:int, material:flare.materials:Material3D) — Constructor, class flare.primitives.Cube |
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cubeMap — Property, class flare.materials.filters.LightFilter |
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CubeMapFilter — class, package flare.materials.filters |
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CubeMapFilter(texture:flare.core:Texture3D, level:Number, blendMode:String) — Constructor, class flare.materials.filters.CubeMapFilter |
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cullFace — Property, class flare.flsl.FLSLProgram |
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cullFace — Property, class flare.materials.Material3D |
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The culling mode. |
cullFace — Static Property, class flare.system.Device3D |
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currentFrame — Property, class flare.core.Pivot3D |
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Returns or sets the frame number where the pivot is situated. |
currentLabel — Property, class flare.core.Pivot3D |
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currentPass — Property, class flare.flsl.FLSLShader |
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Returns the current pass index being proccessed. |
currentTextuesPath — Static Property, class flare.flsl.FLSLMaterial |
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FLSL shaders can request textures to be loaded, they ussualy are placed in the same directory as the flsl compiled file. |
Cylinder — class, package flare.primitives |
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Cylinder(name:String, radius:Number, height:Number, segments:int, material:flare.materials:Material3D) — Constructor, class flare.primitives.Cylinder |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |