A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
I — Constant Static Property, class flare.system.Input3D |
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IComponent — Interface, package flare.core |
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IDrawable — Interface, package flare.core |
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ignoreInvisibleUnderMouse — Property, class flare.basic.Scene3D |
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Allow to detect mouse events with non visible objects such as references or simplified geometry. |
ignoreStates — Static Property, class flare.system.Device3D |
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This property sets if materials should use define render states. |
ILibraryExternalItem — Interface, package flare.system |
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ILibraryItem — Interface, package flare.system |
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indexBuffer — Property, class flare.core.Surface3D |
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Buffer of indices that reference to a vertex buffers of the Surface3D. |
indexBytes — Property, class flare.core.Surface3D |
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Vector of indices that reference to a vertex buffers of the Surface3D. |
indexVector — Property, class flare.core.Surface3D |
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Vector of indices that reference to a vertex buffers of the Surface3D. |
infinite — Property, class flare.core.Light3D |
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Sets and returns if the light is infinite or not. |
info — Property, class flare.events.MouseEvent3D |
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Object that contains the 3d collision information. |
info — Property, class flare.physics.ContactData |
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The original contact which originated this contact data information. |
init(pass:int) — method, class flare.flsl.FLSLShader |
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Initializes and sets the specified pass to be processed. |
init(material:flare.materials:Material3D, index:int, pass:int) — method, class flare.materials.filters.SkinTransformFilter |
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initialize(stage:flash.display:Stage) — Static Method , class flare.system.Input3D |
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Initializes the Input3D class. |
initParticleFunction — Property, class flare.core.Particles3D |
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Gets or sets a custom callback function to initializate the particles. |
Input3D — class, package flare.system |
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The Input3D class manages keyboard and mouse inputs. |
inputs — Property, class flare.flsl.FLSLProgram |
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INSERT — Constant Static Property, class flare.system.Input3D |
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instanceOf — Property, class flare.core.Surface3D |
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Gets or sets the instance reference of the surface if there is one. |
interpolate(a:flash.geom:Vector3D, b:flash.geom:Vector3D, value:Number, out:flash.geom:Vector3D) — Static Method , class flare.utils.Vector3DUtils |
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Calculates the interpolation between two vectors. |
interpolateTo(src:flash.geom:Matrix3D, dest:flash.geom:Matrix3D, percent:Number) — Static Method , class flare.utils.Matrix3DUtils |
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Interpolates this matrix towards the translation, rotation, and scale transformations of the target matrix. |
intersect() — method, class flare.collisions.SphereCollision |
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The intersect method detects when the colliding object intersects another 3d mesh but will not generate any response. |
intersectRay(from:flash.geom:Vector3D, direction:flash.geom:Vector3D, out:Vector$flare.physics.geom:BVH, count:int, sort:Boolean) — method, class flare.physics.geom.BVH |
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Test a ray againts the BVH. |
intersectSphere(from:flash.geom:Vector3D, radius:Number, out:Vector$flare.physics.geom:BVH, count:int) — method, class flare.physics.geom.BVH |
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Thest a sphere volume against the BVH tree. |
invBoneMatrix — Property, class flare.modifiers.SkinModifier |
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Initial transform for eahc bone. |
inVec — Property, class flare.core.Knot3D |
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Input vector for splines (Spline3D)
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invert(m:flash.geom:Matrix3D, out:flash.geom:Matrix3D) — Static Method , class flare.utils.Matrix3DUtils |
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Inverts a matrix3D. |
invertCullFace — Static Property, class flare.system.Device3D |
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Allow to invert the culling state. |
invGlobal — Constant Static Property, class flare.system.Device3D |
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Inverse global matrix of current rendering object. |
inView — Property, interface flare.core.IDrawable |
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Returns whether the object should be drawn. |
inView — Property, class flare.core.Light3D |
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inView — Property, class flare.core.MeshBatch3D |
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inView — Property, class flare.core.Particles3D |
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inView — Property, class flare.core.Pivot3D |
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invInertia — Property, class flare.physics.colliders.Collider |
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The world space inverted inertia matrix. |
invLocalInertia — Property, class flare.physics.colliders.Collider |
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The inverted local inertia matrix. |
invMass — Property, class flare.physics.colliders.Collider |
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The inverse mass of the collider. |
invTransform — Property, class flare.physics.colliders.Collider |
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The inverse world transform matrix. |
invWorld — Property, class flare.core.Pivot3D |
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Returns a matrix with the inverse global position, rotation and scale of the object. |
ioError — Event, class flare.basic.Scene3D |
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Dispatched if a call to load() results in a fatal error that terminates the download. |
ioError — Event, class flare.system.Library3D |
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Dispatched if a call to load() results in a fatal error that terminates the download. |
isPlaying — Property, class flare.core.Particles3D |
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isPlaying — Property, class flare.core.Pivot3D |
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Returns true if an animation is being played. |
isPoint(x:Number, y:Number, z:Number) — method, class flare.physics.geom.Triangle |
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Test if a point is inside or not of the triangle. |
isRigidBody — Property, class flare.physics.colliders.Collider |
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Sets or gets if the collider behaves as a rigid body. |
isSphereInView(point:flash.geom:Vector3D, radius:Number, viewSpace:Boolean) — method, class flare.core.Camera3D |
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isStatic — Property, class flare.physics.colliders.Collider |
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Sets or gets if the collider behaves as a static object. |
isTrigger — Property, class flare.physics.colliders.Collider |
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Sets or gets if the collider behaves as a trigger. |
items — Property, class flare.system.Library3D |
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Returns a copy of the stored items. |
itemsToLoad — Property, class flare.system.Library3D |
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Returns a copy of the stored items to be loaded. |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |