A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
F — Constant Static Property, class flare.system.Input3D |
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F1 — Constant Static Property, class flare.system.Input3D |
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F10 — Constant Static Property, class flare.system.Input3D |
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F11 — Constant Static Property, class flare.system.Input3D |
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F12 — Constant Static Property, class flare.system.Input3D |
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F13 — Constant Static Property, class flare.system.Input3D |
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F14 — Constant Static Property, class flare.system.Input3D |
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F15 — Constant Static Property, class flare.system.Input3D |
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F2 — Constant Static Property, class flare.system.Input3D |
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F3 — Constant Static Property, class flare.system.Input3D |
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F4 — Constant Static Property, class flare.system.Input3D |
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F5 — Constant Static Property, class flare.system.Input3D |
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F6 — Constant Static Property, class flare.system.Input3D |
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F7 — Constant Static Property, class flare.system.Input3D |
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F8 — Constant Static Property, class flare.system.Input3D |
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F9 — Constant Static Property, class flare.system.Input3D |
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far — Property, class flare.core.Camera3D |
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Sets or returns the furthest clip plane from the camera. |
far — Property, class flare.core.ShadowProjector3D |
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fieldOfView — Property, class flare.core.Camera3D |
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Sets and returns the camera’s angle of view. |
filter — Property, class flare.core.ShadowProjector3D |
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filter — Property, class flare.flsl.FLSLSampler |
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FILTER_LINEAR — Constant Static Property, class flare.core.Texture3D |
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FILTER_LINEAR — Constant Static Property, class flare.flsl.FLSLSampler |
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filterMapTexture — Property, class flare.materials.filters.LightFilter |
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filterMode — Property, class flare.core.Texture3D |
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Defines how the texture will be sampled when it needs to be streched on the screen. |
FILTER_NEAREST — Constant Static Property, class flare.core.Texture3D |
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FILTER_NEAREST — Constant Static Property, class flare.flsl.FLSLSampler |
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filters — Property, class flare.materials.Shader3D |
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firstIndex — Property, class flare.core.Surface3D |
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The index of the first vertex index selected to render. |
fixed() — method, class flare.collisions.SphereCollision |
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The fixed method detects collisions and generates a static response, locating the colliding object exactly at the collision point. |
FLAG_MASK — Constant Static Property, class flare.materials.Material3D |
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flags — Property, class flare.materials.Material3D |
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An engine defined variable to store different material properties. |
FLAG_SKIN1 — Constant Static Property, class flare.materials.Material3D |
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FLAG_SKIN2 — Constant Static Property, class flare.materials.Material3D |
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FLAG_SKIN3 — Constant Static Property, class flare.materials.Material3D |
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FLAG_SKIN4 — Constant Static Property, class flare.materials.Material3D |
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flare — package |
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Flare3D — class, package flare |
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About Flare3D. |
Flare3DLoader — class, package flare.loaders |
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The Flare3DLoader class is the base class to load F3D files. |
Flare3DLoader(request:any, parent:flare.core:Pivot3D, sceneContext:flare.basic:Scene3D) — Constructor, class flare.loaders.Flare3DLoader |
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Flare3DLoader1 — class, package flare.loaders |
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The Flare3DLoader1 class is the base class to load F3D-V1 files. |
Flare3DLoader1(request:any, parent:flare.core:Pivot3D, sceneContext:flare.basic:Scene3D) — Constructor, class flare.loaders.Flare3DLoader1 |
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Creates a new Flare3DLoader loader. |
Flare3DLoader2 — class, package flare.loaders |
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The Flare3DLoader2 class is the base class to load F3D-V2 files. |
Flare3DLoader2(request:any, parent:flare.core:Pivot3D, sceneContext:flare.basic:Scene3D) — Constructor, class flare.loaders.Flare3DLoader2 |
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Flare3DLoader3 — class, package flare.loaders |
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The Flare3DLoader3 class is the base class to load F3D-V2 files. |
Flare3DLoader3(request:any, parent:flare.core:Pivot3D, sceneContext:flare.basic:Scene3D) — Constructor, class flare.loaders.Flare3DLoader3 |
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flare.basic — package |
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flare.collisions — package |
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flare.core — package |
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flare.events — package |
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flare.flsl — package |
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flare.loaders — package |
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flare.materials — package |
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flare.materials.filters — package |
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flare.modifiers — package |
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flare.physics — package |
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flare.physics.colliders — package |
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flare.physics.geom — package |
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flare.physics.test — package |
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flare.primitives — package |
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flare.system — package |
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flare.utils — package |
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flipNormals(surface:flare.core:Surface3D) — Static Method , class flare.utils.Surface3DUtils |
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FlipNormalsFilter — class, package flare.materials.filters |
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FlipNormalsFilter() — Constructor, class flare.materials.filters.FlipNormalsFilter |
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FLSL — class, package flare.flsl |
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The base FLSL object. |
FLSL() — Constructor, class flare.flsl.FLSL |
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FLSLCompiler — class, package flare.flsl |
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The FLSL Compiler. |
FLSLDisassembler — class, package flare.flsl |
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Helper class to trace binary AGAL code as strings. |
FLSLError — class, package flare.flsl |
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FLSLError is used to trhow compilation errors. |
FLSLError(message:any, line:int, pos:int) — Constructor, class flare.flsl.FLSLError |
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Creates a new FLSLError. |
FLSLFilter — class, package flare.flsl |
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FLSLFilters are small pieces of pre compiled flsl shaders to be used in Shader3D materials. |
FLSLFilter(byteCode:flash.utils:ByteArray, blendMode:String, techniqueName:String) — Constructor, class flare.flsl.FLSLFilter |
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Creates a new FLSLFitler. |
FLSLInput — class, package flare.flsl |
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FLSLInput defines the attributes to pass to the shader for each vertex. |
FLSLInput() — Constructor, class flare.flsl.FLSLInput |
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Creates a new FLSLInput object. |
FLSLMaterial — class, package flare.flsl |
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Creates a new FLSLMaterial. |
FLSLMaterial(name:String, byteCode:flash.utils:ByteArray, techniqueName:String, compileAll:Boolean) — Constructor, class flare.flsl.FLSLMaterial |
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Creates a new FLSLMaterial that are used to create static pre-compiled flsl materials. |
FLSLMatrix — class, package flare.flsl |
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FLSLMatrix defines a Matrix3D object to be used as a parameter. |
FLSLMatrix(value:flash.geom:Matrix3D) — Constructor, class flare.flsl.FLSLMatrix |
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Creates a new FLSLMatrix object to be used as a parameter. |
FLSLParam — class, package flare.flsl |
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FLSLParam defines a float register to be used as a parameter
The length of the value vector of the parameter always be modulo of 4. |
FLSLParam(value:Vector$Number, length:int) — Constructor, class flare.flsl.FLSLParam |
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Creates a new FLSLParam object. |
FLSLProgram — class, package flare.flsl |
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The FLSLProgram Defines the structure and states to use for an specific pass of a flsl material. |
FLSLProgram() — Constructor, class flare.flsl.FLSLProgram |
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FLSLSampler — class, package flare.flsl |
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FLSLSampler defines a sampler object to be used as a texture. |
FLSLSampler(value:flare.core:Texture3D, type:int) — Constructor, class flare.flsl.FLSLSampler |
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FLSLScope — class, package flare.flsl |
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FLSLScope defines an scope of compiled flsl code such as a namespace, function, technique or pass. |
FLSLScope(name:String) — Constructor, class flare.flsl.FLSLScope |
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Creates a new FLSLSCope object. |
FLSLShader — class, package flare.flsl |
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The FLSLShader class is an utiliy helper used to proccess different flsl filters that are in
different scopes. |
FLSLShader(name:String) — Constructor, class flare.flsl.FLSLShader |
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FLSLSurface — class, package flare.flsl |
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FLSLSurface defines a Surface3D object to be used as a target surface for an specific pass. |
FLSLSurface(value:flare.core:Surface3D) — Constructor, class flare.flsl.FLSLSurface |
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FogFilter — class, package flare.materials.filters |
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FogFilter(near:Number, far:Number, blendMode:String) — Constructor, class flare.materials.filters.FogFilter |
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FOLDER_JPG — Constant Static Property, class flare.primitives.SkyBox |
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FOLDER_PNG — Constant Static Property, class flare.primitives.SkyBox |
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forceTextureInitialization — Static Property, class flare.system.Device3D |
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Forces a first clear when a new dynamic texture is created. |
forEach(callback:Function, filterClass:Class, params:Object, includeChildren:Boolean) — method, class flare.core.Pivot3D |
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Excecutes a calback functions for each of his children. |
format — Property, class flare.core.Surface3D |
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The buffer format specified for each input. |
format — Property, class flare.core.Texture3D |
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format — Property, class flare.flsl.FLSLInput |
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The format of the attribute. |
format — Property, class flare.flsl.FLSLParam |
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The data format of the parameter. |
format — Property, class flare.flsl.FLSLSampler |
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FORMAT_BGRA_PACKED — Constant Static Property, class flare.core.Texture3D |
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FORMAT_BGR_PACKED — Constant Static Property, class flare.core.Texture3D |
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FORMAT_COMPRESSED — Constant Static Property, class flare.core.Texture3D |
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FORMAT_COMPRESSED — Constant Static Property, class flare.flsl.FLSLSampler |
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FORMAT_COMPRESSED_ALPHA — Constant Static Property, class flare.core.Texture3D |
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FORMAT_COMPRESSED_ALPHA — Constant Static Property, class flare.flsl.FLSLSampler |
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FORMAT_RGBA — Constant Static Property, class flare.core.Texture3D |
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FORMAT_RGBA — Constant Static Property, class flare.flsl.FLSLSampler |
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FORWARD — Constant Static Property, class flare.utils.Vector3DUtils |
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Vector that defines the (0,0,1) constant. |
FOV_HORIZONTAL — Constant Static Property, class flare.core.Camera3D |
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Defines an horizontal fov mode to be used in fovMode property. |
fovMode — Property, class flare.core.Camera3D |
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Defines whatever fov mode should be used to calculate the projection matrix. |
FOV_VERTICAL — Constant Static Property, class flare.core.Camera3D |
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Defines a vertical fov mode to be used in fovMode property. |
fragmentBytes — Property, class flare.flsl.FLSLProgram |
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fragmentConstants — Property, class flare.flsl.FLSLProgram |
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frameCount — Static Property, class flare.system.Device3D |
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The ammount of frames rendered. |
frameRate — Property, class flare.basic.Scene3D |
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Gets and sets the frame rate of the 3d scene only for the "update" event. |
frames — Property, class flare.core.Pivot3D |
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Vector that contains all the animation frames. |
frameSpeed — Property, class flare.core.Label3D |
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The speed of the animation for this label. |
frameSpeed — Property, class flare.core.Pivot3D |
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Returns or sets animation speed. |
freeMemory() — method, class flare.basic.Scene3D |
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Forces to free all unused memory. |
friction — Property, class flare.physics.colliders.Collider |
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The friction of the collider from 0 - no friction, to 1 - full friction (only rigid bodies). |
from — Property, class flare.core.Label3D |
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Frame where animation begins. |
frustum — Property, class flare.core.Camera3D |
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fullScreenMode — Property, class flare.primitives.Quad |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |