A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
T — Constant Static Property, class flare.system.Input3D |
| |
TAB — Constant Static Property, class flare.system.Input3D |
| |
TANGENT — Constant Static Property, class flare.core.Surface3D |
|
Vertex tangents attribute (float3). |
target — Property, class flare.flsl.FLSLProgram |
| |
targetAntiAlias — Property, class flare.flsl.FLSLProgram |
| |
targetEnableDepthAndStencil — Property, class flare.flsl.FLSLProgram |
| |
targetFilters — Property, class flare.basic.Scene3D |
| |
TARGET_NORMAL — Constant Static Property, class flare.core.Surface3D |
|
Vertex target normal attribute (float3). |
TARGET_POSITION — Constant Static Property, class flare.core.Surface3D |
|
Vertex target position attribute (float3). |
targetSurfaceSelector — Property, class flare.flsl.FLSLProgram |
| |
targetTexture — Property, class flare.basic.Scene3D |
| |
techniqueName — Property, class flare.flsl.FLSLFilter |
|
The name of the thecnique to use. |
techniqueName — Property, class flare.flsl.FLSLMaterial |
|
The name of the thecnique to use. |
techniqueName — Property, class flare.materials.filters.AlphaMaskFilter |
| |
temporal0 — Constant Static Property, class flare.system.Device3D |
| |
temporal1 — Constant Static Property, class flare.system.Device3D |
| |
test(x:Number, y:Number, getAllPolysUnderPoint:Boolean, ignoreInvisible:Boolean, ignoreBackFace:Boolean) — method, class flare.collisions.MouseCollision |
|
Performs the collision check. |
test(from:flash.geom:Vector3D, direction:flash.geom:Vector3D, getAllPolysUnderPoint:Boolean, ignoreInvisible:Boolean, ignoreBackFace:Boolean) — method, class flare.collisions.RayCollision |
|
Performs the collision check. |
test(c0:flare.physics.colliders:Collider, c1:flare.physics.colliders:Collider, contactCount:int) — method, class flare.physics.Physics |
|
Test collisions between two colliders. |
test(collider0:flare.physics.colliders:Collider, collider1:flare.physics.colliders:Collider, contacs:Vector$flare.physics:Contact, numContacts:int) — method, class flare.physics.test.BoxBox |
|
Test two colliders for collisions and contact points. |
test(collider0:flare.physics.colliders:Collider, collider1:flare.physics.colliders:Collider, contacts:Vector$flare.physics:Contact, numContacts:int) — method, class flare.physics.test.BoxMesh |
|
Test two colliders for collisions and contact points. |
test(collider0:flare.physics.colliders:Collider, collider1:flare.physics.colliders:Collider, collisions:Vector$flare.physics:Contact, collisionCount:int) — method, class flare.physics.test.NullCollision |
|
Test two colliders for collisions and contact points. |
test(collider0:flare.physics.colliders:Collider, collider1:flare.physics.colliders:Collider, collisions:Vector$flare.physics:Contact, collisionCount:int) — method, class flare.physics.test.RayBox |
|
Test two colliders for collisions and contact points. |
test(collider0:flare.physics.colliders:Collider, collider1:flare.physics.colliders:Collider, collisions:Vector$flare.physics:Contact, collisionCount:int) — method, class flare.physics.test.RayMesh |
|
Test two colliders for collisions and contact points. |
test(collider0:flare.physics.colliders:Collider, collider1:flare.physics.colliders:Collider, collisions:Vector$flare.physics:Contact, collisionCount:int) — method, class flare.physics.test.RaySphere |
|
Test two colliders for collisions and contact points. |
test(collider0:flare.physics.colliders:Collider, collider1:flare.physics.colliders:Collider, collisions:Vector$flare.physics:Contact, collisionCount:int) — method, class flare.physics.test.SphereBox |
|
Test two colliders for collisions and contact points. |
test(collider0:flare.physics.colliders:Collider, collider1:flare.physics.colliders:Collider, collisions:Vector$flare.physics:Contact, collisionCount:int) — method, class flare.physics.test.SphereMesh |
|
Test two colliders for collisions and contact points. |
test(collider0:flare.physics.colliders:Collider, collider1:flare.physics.colliders:Collider, collisions:Vector$flare.physics:Contact, collisionCount:int) — method, class flare.physics.test.SphereSphere |
|
Test two colliders for collisions and contact points. |
texture — Property, class flare.core.Particles3D |
|
Gets or sets the base particle texture to use for all particles. |
texture — Property, class flare.core.Texture3D |
|
Texture object that contains the texture data on graphics card. |
texture — Property, class flare.materials.QuadMaterial |
| |
texture — Property, class flare.materials.filters.CubeMapFilter |
| |
texture — Property, class flare.materials.filters.EnvironmentMapFilter |
| |
texture — Property, class flare.materials.filters.LightFilter |
| |
texture — Property, class flare.materials.filters.NormalMapFilter |
| |
texture — Property, class flare.materials.filters.ReflectionMapFilter |
| |
texture — Property, class flare.materials.filters.SpecularMapFilter |
| |
texture — Property, class flare.materials.filters.TextureMapFilter |
| |
Texture3D — class, package flare.core |
|
The Textrue3D class contains information on material textures. |
Texture3D(request:any, optimizeForRenderToTexture:Boolean, format:int, type:int) — Constructor, class flare.core.Texture3D |
|
Creates a new texture. |
Texture3DUtils — class, package flare.utils |
|
The Texture3DUtils class contains help tools to work with Texture3D or BitmapData-type objects. |
textureFrames — Property, class flare.core.Particles3D |
|
Gets or sets the number of frames in x and y axis of the texture. |
TextureMapFilter — class, package flare.materials.filters |
| |
TextureMapFilter(texture:flare.core:Texture3D, channel:int, blendMode:String, alpha:Number) — Constructor, class flare.materials.filters.TextureMapFilter |
| |
TextureMaskFilter — class, package flare.materials.filters |
| |
TextureMaskFilter(texture:flare.core:Texture3D, channel:int, threshold:Number, technique:String) — Constructor, class flare.materials.filters.TextureMaskFilter |
| |
textures — Property, class flare.basic.Scene3D |
| |
threshold — Property, class flare.materials.filters.AlphaMaskFilter |
| |
time — Property, class flare.core.Particles3D |
|
Gets or sets the current emitter time, expressed in seconds. |
time — Constant Static Property, class flare.system.Device3D |
| |
tint — Property, class flare.core.Particles3D |
| |
to — Property, class flare.core.Label3D |
|
Frame where animation ends. |
toNormalMap(bitmapData:flash.display:BitmapData, x:Number, y:Number) — Static Method , class flare.utils.Texture3DUtils |
| |
toString() — method, class flare.core.Label3D |
| |
toString() — method, class flare.core.Texture3D |
| |
totalFrames — Property, class flare.modifiers.SkinModifier |
| |
traceInfo(pivot:flare.core:Pivot3D, includeMaterials:Boolean, includeChildren:Boolean) — Static Method , class flare.utils.Pivot3DUtils |
|
Returns information about an object and its properties at the Flash output. |
transform — Property, class flare.core.Pivot3D |
|
Sets or returns the matrix of local position, rotation and scale. |
transform — Property, class flare.materials.Shader3D |
| |
transform — Property, class flare.physics.colliders.Collider |
|
The world space transform matrix. |
transform(mesh:flare.core:Mesh3D, matrix:flash.geom:Matrix3D) — Static Method , class flare.utils.Mesh3DUtils |
| |
transform(surface:flare.core:Surface3D, matrix:flash.geom:Matrix3D, firstIndex:int, numTriangles:int) — Static Method , class flare.utils.Surface3DUtils |
| |
transformFilter — Property, class flare.core.MeshBatch3D |
| |
TransformFilter — class, package flare.materials.filters |
| |
TransformFilter() — Constructor, class flare.materials.filters.TransformFilter |
| |
transformVector(m:flash.geom:Matrix3D, vector:flash.geom:Vector3D, out:flash.geom:Vector3D) — Static Method , class flare.utils.Matrix3DUtils |
|
Transforms a given point multiplying it by a matrix. |
translateAxis(distance:Number, axis:flash.geom:Vector3D) — method, class flare.core.Pivot3D |
|
Translates the object on a certain axis from its current position. |
translateAxis(m:flash.geom:Matrix3D, distance:Number, axis:flash.geom:Vector3D) — Static Method , class flare.utils.Matrix3DUtils |
|
Translates the object on a certain axis from its current position. |
translateX(distance:Number, local:Boolean) — method, class flare.core.Pivot3D |
|
Translates the object on the X axis from its current position. |
translateX(m:flash.geom:Matrix3D, distance:Number, local:Boolean) — Static Method , class flare.utils.Matrix3DUtils |
|
Translates the object on the X axis from its current position. |
translateY(distance:Number, local:Boolean) — method, class flare.core.Pivot3D |
|
Translates the object on the Y axis from its current position. |
translateY(m:flash.geom:Matrix3D, distance:Number, local:Boolean) — Static Method , class flare.utils.Matrix3DUtils |
|
Translates the object on the Y axis from its current position. |
translateZ(distance:Number, local:Boolean) — method, class flare.core.Pivot3D |
|
Translates the object on the Z axis from its current position. |
translateZ(m:flash.geom:Matrix3D, distance:Number, local:Boolean) — Static Method , class flare.utils.Matrix3DUtils |
|
Translates the object on the Z axis from its current position. |
transparent — Property, class flare.materials.Material3D |
|
Sets or gets if the material should use alpha blending. |
tri — Property, class flare.physics.Contact |
|
The triangle involved in this contact if any. |
tri — Property, class flare.physics.geom.Edge |
|
The triangle which owns this edge. |
Triangle — final class, package flare.physics.geom |
|
A triangle object used to cache various information for MeshCollider objects. |
Triangle(v0:flare.physics.geom:Vertex, v1:flare.physics.geom:Vertex, v2:flare.physics.geom:Vertex) — Constructor, class flare.physics.geom.Triangle |
|
Creates a new triangle object. |
trianglesDrawn — Static Property, class flare.system.Device3D |
|
The number of triangles drawn on the last frame. |
trim() — method, class flare.physics.geom.BVH |
|
Recalculates the local space bounds for all the tree nodes. |
tris — Property, class flare.physics.colliders.MeshCollider |
|
Gets all the triangle objects of the mesh collider. |
tris — Property, class flare.physics.geom.BVH |
|
The triangle list contained in this node. |
twoSided — Property, class flare.materials.Material3D |
|
Sets or gets if the material should be drawn useing both sides of the surfaces. |
type — Property, class flare.core.Light3D |
|
Type of light (point/directional)
|
type — Property, class flare.flsl.FLSLSampler |
| |
TYPE_2D — Constant Static Property, class flare.core.Texture3D |
| |
TYPE_2D — Constant Static Property, class flare.flsl.FLSLSampler |
| |
TYPE_CUBE — Constant Static Property, class flare.core.Texture3D |
| |
TYPE_CUBE — Constant Static Property, class flare.flsl.FLSLSampler |
| |
typeMode — Property, class flare.core.Texture3D |
|
Defines the type of the texture (2d/cube). |
|
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |