A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
r — Property, class flare.materials.filters.ColorFilter |
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r — Property, class flare.materials.filters.NullFilter |
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R — Constant Static Property, class flare.system.Input3D |
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radius — Property, class flare.collisions.SphereCollision |
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Sets ir returns the collision radius that will be used to detect collisions. |
radius — Property, class flare.core.Boundings3D |
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Radius of the object count from the center of the object (not from the object). |
radius — Property, class flare.core.Light3D |
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Sets or returns light radius. |
radius — Property, class flare.physics.colliders.BoxCollider |
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Approximated radius of the box collider. |
radius — Property, class flare.physics.colliders.SphereCollider |
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Radius of the sphere. |
radius — Property, class flare.primitives.Capsule |
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radius — Property, class flare.primitives.Cylinder |
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radius — Property, class flare.primitives.Radius |
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radius — Property, class flare.primitives.Sphere |
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Radius — class, package flare.primitives |
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Radius(name:String, radius:Number, color:uint, alpha:Number, steps:int) — Constructor, class flare.primitives.Radius |
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radius1 — Property, class flare.primitives.Cone |
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radius2 — Property, class flare.primitives.Cone |
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random — Constant Static Property, class flare.system.Device3D |
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random(min:Number, max:Number, out:flash.geom:Vector3D) — Static Method , class flare.utils.Vector3DUtils |
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Fills a vector with random numbers in a defined range. |
randomFrame — Property, class flare.core.Particles3D |
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Gets or sets whether the particles should use a random frame from the textureFrams property. |
randomScale — Property, class flare.core.Particles3D |
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Gets or sets a random scale range value for each particle. |
randomSeed — Property, class flare.core.Particles3D |
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Defines a random seed to be used when generating the particles. |
randomSpin — Property, class flare.core.Particles3D |
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Gets or sets a random spin range value for each particle. |
randomVelocity — Property, class flare.core.Particles3D |
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Gets or sets a random velocity range value for each particle. |
ray — Property, class flare.collisions.MouseCollision |
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An instance of ray collision used to do the tests. |
RayBox — class, package flare.physics.test |
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Detects collisions between ray and box colliders. |
RayBox() — Constructor, class flare.physics.test.RayBox |
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Creates a new RayBox object. |
rayCast(pos:flash.geom:Vector3D, dir:flash.geom:Vector3D, target:flare.physics.colliders:Collider, maxDistance:Number) — method, class flare.physics.Physics |
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Test a ray against a specific collider. |
RayCollider — final class, package flare.physics.colliders |
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A Ray collider object. |
RayCollider(dir:flash.geom:Vector3D, distance:Number) — Constructor, class flare.physics.colliders.RayCollider |
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Creates a new ray collider. |
RayCollision — class, package flare.collisions |
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The RayCollision class provides tools to detect collisions along an infinite 3D virtual line. |
RayCollision() — Constructor, class flare.collisions.RayCollision |
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Creates a new RayCollision object. |
RayMesh — class, package flare.physics.test |
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Detects collisions between ray and mesh colliders. |
RayMesh() — Constructor, class flare.physics.test.RayMesh |
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Creates a new RayMesh object. |
RaySphere — class, package flare.physics.test |
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Detects collisions between ray and sphere colliders. |
RaySphere() — Constructor, class flare.physics.test.RaySphere |
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Creates a new RaySphere object. |
rebuild() — method, class flare.flsl.FLSLMaterial |
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Forces to recompile the material. |
receivers — Property, class flare.core.ShadowProjector3D |
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receiveShadows — Property, class flare.core.Pivot3D |
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Gets or sets if the object should receive shadows. |
RED — Constant Static Property, class flare.materials.filters.TextureMaskFilter |
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ReflectionMapFilter — class, package flare.materials.filters |
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ReflectionMapFilter(texture:flare.core:Texture3D, level:Number, blendMode:String) — Constructor, class flare.materials.filters.ReflectionMapFilter |
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registerClass(... rest) — method, class flare.basic.Scene3D |
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removeAnimations(pivot:flare.core:Pivot3D, includeChildren:Boolean) — Static Method , class flare.utils.Pivot3DUtils |
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Removes all pivot animations and its labels. |
removeChild(pivot:flare.core:Pivot3D) — method, class flare.core.Pivot3D |
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Removes a child of the object. |
removeCollider(collider:flare.physics.colliders:Collider) — method, class flare.physics.Physics |
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Remvoes a collider from the physics engine. |
removeCollisionWith(pivot:flare.core:Pivot3D, includeChildren:Boolean) — method, class flare.collisions.MouseCollision |
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Removes a Pivot3D in order to stop its checking process. |
removeCollisionWith(pivot:flare.core:Pivot3D, includeChildren:Boolean) — method, class flare.collisions.RayCollision |
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Removes a Pivot3D in order to stop its checking process. |
removeCollisionWith(pivot:flare.core:Pivot3D, includeChildren:Boolean) — method, class flare.collisions.SphereCollision |
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Removes a Pivot3D to stop its checking process. |
removeComponent(component:flare.core:IComponent) — method, class flare.core.Pivot3D |
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Removes a component from the object. |
removed() — method, interface flare.core.IComponent |
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removed — Event, class flare.core.Pivot3D |
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This event occurs when the object is removed from a scene or from any other object. |
REMOVED_EVENT — Constant Static Property, class flare.core.Pivot3D |
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Defines the value for the 'removed' event. |
removedFromScene — Event, class flare.core.Pivot3D |
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This event occurs when the object is removed from a scene. |
removedFromScene() — method, class flare.core.ShadowProjector3D |
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REMOVED_FROM_SCENE_EVENT — Constant Static Property, class flare.core.Pivot3D |
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Defines the value for the 'removedFromScene' event. |
removeEventListener(type:String, listener:Function, useCapture:Boolean) — method, class flare.modifiers.SkinModifier |
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removeFilterByClass(filterClass:Class) — method, class flare.materials.Shader3D |
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removeItem(key:any) — method, class flare.system.Library3D |
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Removes an item from the library. |
removeLabel(label:flare.core:Label3D, includeChildren:Boolean) — method, class flare.core.Pivot3D |
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Removes a label. |
removeVertexData(data:int) — method, class flare.core.Surface3D |
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render — Event, class flare.basic.Scene3D |
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This event occurs before rendering the scene. |
render(camera:flare.core:Camera3D, clearDepth:Boolean, target:flare.core:Texture3D) — method, class flare.basic.Scene3D |
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Renders the current scene frame. |
renderDepthMap() — method, class flare.core.ShadowProjector3D |
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RENDER_EVENT — Constant Static Property, class flare.basic.Scene3D |
| Defines the value for the “render” event. |
renderList — Property, class flare.basic.Scene3D |
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Gets access to the render list. |
renderShadowMap(srcFactor:String, destFactor:String, target:flare.core:Texture3D) — method, class flare.core.ShadowProjector3D |
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renderShadows() — method, class flare.materials.filters.LightFilter |
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rendersPerSecond — Property, class flare.basic.Scene3D |
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Returns the rendering frame rate for statistical purposes. |
renderTime — Property, class flare.basic.Scene3D |
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Returns time taken to render the scene, including lights, object occlusion, drawing, etc.., in milliseconds. |
repeatX — Property, class flare.materials.filters.NormalMapFilter |
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repeatX — Property, class flare.materials.filters.SpecularMapFilter |
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repeatX — Property, class flare.materials.filters.TextureMapFilter |
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repeatY — Property, class flare.materials.filters.NormalMapFilter |
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repeatY — Property, class flare.materials.filters.SpecularMapFilter |
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repeatY — Property, class flare.materials.filters.TextureMapFilter |
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replaceMaterial(source:flare.materials:Material3D, replaceFor:flare.materials:Material3D, includeChildren:Boolean) — method, class flare.core.Pivot3D |
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Replaces an existing material of the object with another material. |
request — Property, class flare.core.Texture3D |
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Gets a reference to the request object. |
request — Property, class flare.flsl.FLSLSampler |
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request — Property, class flare.loaders.ByteArrayLoader |
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request — Property, class flare.loaders.ColladaLoader |
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request — Property, class flare.loaders.Flare3DLoader |
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request — Property, class flare.loaders.Flare3DLoader1 |
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request — Property, class flare.loaders.Flare3DLoader2 |
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request — Property, class flare.loaders.Flare3DLoader3 |
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request — Property, class flare.loaders.SWFLoader |
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request — Property, class flare.loaders.ZF3DLoader |
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request — Property, interface flare.system.ILibraryExternalItem |
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request — Property, class flare.system.Library3D |
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requestTexture — Static Property, class flare.loaders.ColladaLoader |
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reset() — method, class flare.collisions.SphereCollision |
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The SphereCollision class calculates collisions based on object trajectory and previous position. |
reset() — method, class flare.core.Boundings3D |
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Resets the object properties to its default values. |
reset() — method, class flare.core.Particles3D |
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Reset particle buffers to be builded again. |
reset() — Static Method , class flare.system.Input3D |
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Resets all Input states. |
reset() — method, class flare.system.Library3D |
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Removes all items and clean all references. |
resetPosition(m:flash.geom:Matrix3D) — Static Method , class flare.utils.Matrix3DUtils |
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Resets the matrix position. |
resetRotation(m:flash.geom:Matrix3D) — Static Method , class flare.utils.Matrix3DUtils |
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Resets the matrix rotation. |
resetScale(m:flash.geom:Matrix3D) — Static Method , class flare.utils.Matrix3DUtils |
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Resets a matrix scale. |
resetTransforms() — method, class flare.core.Pivot3D |
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Resets the object position, rotation and scale. |
resetVelocities() — method, class flare.physics.colliders.Collider |
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Resets both, linear and angular velocities (only rigid bodies). |
restitution — Property, class flare.physics.colliders.Collider |
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The restitution factor of the collider from 0 - no restitution to 1 - full bouncing (only rigid bodies). |
resume() — method, class flare.basic.Scene3D |
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Exits pause mode. |
resume() — method, class flare.core.Particles3D |
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Resumes the emission of particles after being paused. |
reverse — Property, class flare.core.Particles3D |
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RIGHT — Constant Static Property, class flare.system.Input3D |
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RIGHT — Constant Static Property, class flare.utils.Vector3DUtils |
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Vector that defines the (1,0,0) constant. |
RIGHTBRACKET — Constant Static Property, class flare.system.Input3D |
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rightClickEnabled — Static Property, class flare.system.Input3D |
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Returns or sets whether the right-click detection mode is enabled. |
rightMouseDown — Static Property, class flare.system.Input3D |
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Returns a number greater than zero if the mouse button is pressed. |
rightMouseHit — Static Property, class flare.system.Input3D |
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Returns a number greater than zero if the mouse button has been pressed. |
rightMouseUp — Static Property, class flare.system.Input3D |
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Returns a number greater than zero when the mouse button is released after clicking. |
root — Property, class flare.modifiers.SkinModifier |
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The main bone node. |
rotateAxis(angle:Number, axis:flash.geom:Vector3D, pivotPoint:flash.geom:Vector3D) — method, class flare.core.Pivot3D |
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Rotates the object on the specified axis from its current position. |
rotateAxis(m:flash.geom:Matrix3D, angle:Number, axis:flash.geom:Vector3D, pivotPoint:flash.geom:Vector3D) — Static Method , class flare.utils.Matrix3DUtils |
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Rotates the object on the specified axis from its current position. |
rotateX(angle:Number, local:Boolean, pivotPoint:flash.geom:Vector3D) — method, class flare.core.Pivot3D |
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Rotates the object on the X axis from its current position. |
rotateX(m:flash.geom:Matrix3D, angle:Number, local:Boolean, pivotPoint:flash.geom:Vector3D) — Static Method , class flare.utils.Matrix3DUtils |
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Rotates the matrix on the X axis from its current position. |
rotateY(angle:Number, local:Boolean, pivotPoint:flash.geom:Vector3D) — method, class flare.core.Pivot3D |
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Rotates the object on the Y axis from its current position. |
rotateY(m:flash.geom:Matrix3D, angle:Number, local:Boolean, pivotPoint:flash.geom:Vector3D) — Static Method , class flare.utils.Matrix3DUtils |
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Rotates the matrix on the Y axis from its current position. |
rotateZ(angle:Number, local:Boolean, pivotPoint:flash.geom:Vector3D) — method, class flare.core.Pivot3D |
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Rotates the pivot on the Z axis from its current position. |
rotateZ(m:flash.geom:Matrix3D, angle:Number, local:Boolean, pivotPoint:flash.geom:Vector3D) — Static Method , class flare.utils.Matrix3DUtils |
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Rotates the matrix on the Z axis from its current position. |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |