A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
S — Constant Static Property, class flare.system.Input3D |
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sample — Property, class flare.core.Light3D |
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The BitmapData to use for light projections. |
SAMPLED — Constant Static Property, class flare.materials.filters.LightFilter |
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samplers — Property, class flare.flsl.FLSLProgram |
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samplers — Static Property, class flare.system.Device3D |
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scale — Property, class flare.core.ParticleInit3D |
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The scale of the particle. |
scaledPivot — Property, class flare.physics.colliders.Collider |
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When the collider pivot is scaled, set this property to true to properly calculate the collider transforms. |
scaleRatio — Property, class flare.primitives.SkyBox |
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The scale ratio that defines the proyection scale. |
scaleX — Property, class flare.core.Pivot3D |
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Increases or decreases the object scale on the X axis from its current scale. |
scaleX — Property, class flare.materials.filters.EnvironmentMapFilter |
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scaleX(m:flash.geom:Matrix3D, scale:Number) — Static Method , class flare.utils.Matrix3DUtils |
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Increases or decreases the matrix scale on the X axis. |
scaleY — Property, class flare.core.Pivot3D |
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Increases or decreases the object scale on the Y axis from its current scale. |
scaleY — Property, class flare.materials.filters.EnvironmentMapFilter |
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scaleY(m:flash.geom:Matrix3D, scale:Number) — Static Method , class flare.utils.Matrix3DUtils |
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Increases or decreases the matrix scale on the Y axis. |
scaleZ — Property, class flare.core.Pivot3D |
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Increases or decreases the object scale on the Z axis from its current scale. |
scaleZ(m:flash.geom:Matrix3D, scale:Number) — Static Method , class flare.utils.Matrix3DUtils |
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Increases or decreases the matrix scale on the Z axis. |
scene — Property, class flare.core.Pivot3D |
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Gets a reference to the scene that contains the object. |
scene — Property, class flare.core.Surface3D |
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Gets the scene context of the surface. |
scene — Property, class flare.core.Texture3D |
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Gets the scene context of the texture. |
scene — Property, class flare.materials.Material3D |
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Gets a reference to the scene that the material is associated. |
scene — Property, class flare.materials.filters.LightFilter |
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scene — Static Property, class flare.system.Device3D |
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Current scene. |
Scene3D — class, package flare.basic |
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The Scene3D class is the main element, container and manager of all the 3d resources and objects. |
Scene3D(container:flash.display:DisplayObjectContainer, file:String) — Constructor, class flare.basic.Scene3D |
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Create a new Scene3D object. |
scissor — Property, class flare.flsl.FLSLProgram |
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screen — Constant Static Property, class flare.system.Device3D |
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segments — Property, class flare.primitives.Box |
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segments — Property, class flare.primitives.Capsule |
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segments — Property, class flare.primitives.Cone |
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segments — Property, class flare.primitives.Cube |
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segments — Property, class flare.primitives.Plane |
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segments — Property, class flare.primitives.Sphere |
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SelfColorFilter — class, package flare.materials.filters |
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SelfColorFilter(color:int, level:Number) — Constructor, class flare.materials.filters.SelfColorFilter |
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semantic — Property, class flare.flsl.FLSL |
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The semantic which the object is associated. |
semantics — Static Property, class flare.flsl.FLSLMaterial |
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Semantics are used to bind static data into specific flsl parameters. |
SEMICOLON — Constant Static Property, class flare.system.Input3D |
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set(a:flash.geom:Vector3D, x:Number, y:Number, z:Number, w:Number) — Static Method , class flare.utils.Vector3DUtils |
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Sets the values for a vector. |
setAlphas(alphas:Array, ratios:Array) — method, class flare.core.Particles3D |
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Sets the values to use as an alpha channel for all particles to use over the time. |
setAnimationLabel(label:Object, animationMode:int, includeChildren:Boolean) — method, class flare.core.Pivot3D |
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Sets the current animation label. |
setAnimations(dest:flare.core:Pivot3D, source:flare.core:Pivot3D) — Static Method , class flare.utils.Pivot3DUtils |
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This method replaces all pivot dest animations and labels by the source ones using pivot names. |
setAnimationSmooth(mode:int, includeChildren:Boolean) — method, class flare.core.Pivot3D |
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Sets the animation interpolation mode for this pivot and its children. |
setBlendFactors(source:String, destination:String) — Static Method , class flare.system.Device3D |
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setBlendingState(mesh:flare.core:Mesh3D) — method, class flare.modifiers.SkinModifier |
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setColor(r:Number, g:Number, b:Number, a:Number) — method, class flare.core.Lines3D |
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setColors(colors:Array, ratios:Array) — method, class flare.core.Particles3D |
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Set the colors for the particles over the time. |
setCulling(triangleFace:String) — Static Method , class flare.system.Device3D |
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setDepthTest(depthMask:Boolean, passCompareMode:String) — Static Method , class flare.system.Device3D |
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setFogProperties(enabled:Boolean, near:Number, far:Number, r:Number, g:Number, b:Number, a:Number) — method, class flare.materials.filters.LightFilter |
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setGamma(r:Number, g:Number, b:Number) — method, class flare.materials.filters.LightFilter |
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setLayer(value:int, includeChildren:Boolean) — method, class flare.core.Pivot3D |
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Sets the layer to render the object and all of his children. |
setLayerSortMode(layer:int, mode:int) — method, class flare.basic.Scene3D |
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Specifies a layer to be sorted per object on each frame. |
setLength(a:flash.geom:Vector3D, length:Number) — Static Method , class flare.utils.Vector3DUtils |
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Sets a scale for a vector. |
setMass(mass:Number) — method, class flare.physics.colliders.Collider |
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Sets the collider mass and inertia for collisions and physics. |
setMaterial(material:flare.materials:Material3D, includeChildren:Boolean) — method, class flare.core.Pivot3D |
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Sets a material for the object and, optionally, all its descendants. |
setNormalOrientation(normal:flash.geom:Vector3D, smooth:Number) — method, class flare.core.Pivot3D |
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Aligns the object to a normal. |
setNormalOrientation(m:flash.geom:Matrix3D, normal:flash.geom:Vector3D, smooth:Number) — Static Method , class flare.utils.Matrix3DUtils |
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Aligns the object to a normal. |
setOrientation(dir:flash.geom:Vector3D, up:flash.geom:Vector3D, smooth:Number) — method, class flare.core.Pivot3D |
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Orients the object in a specific direction. |
setOrientation(m:flash.geom:Matrix3D, dir:flash.geom:Vector3D, up:flash.geom:Vector3D, smooth:Number) — Static Method , class flare.utils.Matrix3DUtils |
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Orients the object in a specific direction. |
setParams(color:int, radius:Number, attenuation:Number, multiplier:Number, infinite:Boolean) — method, class flare.core.Light3D |
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Sets the light properties. |
setPosition(x:Number, y:Number, z:Number, smooth:Number, local:Boolean) — method, class flare.core.Pivot3D |
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Sets the position of the object. |
setPosition(m:flash.geom:Matrix3D, x:Number, y:Number, z:Number, smooth:Number) — Static Method , class flare.utils.Matrix3DUtils |
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Returns a matrix position. |
setPositionWithReference(pivot:flare.core:Pivot3D, x:Number, y:Number, z:Number, reference:flare.core:Pivot3D, smooth:Number) — Static Method , class flare.utils.Pivot3DUtils |
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Positions an object using another as reference. |
setProgram(p:flash.display3D:Program3D) — Static Method , class flare.system.Device3D |
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setRotation(x:Number, y:Number, z:Number) — method, class flare.core.Pivot3D |
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Sets the object rotation using euler angles. |
setRotation(m:flash.geom:Matrix3D, x:Number, y:Number, z:Number) — Static Method , class flare.utils.Matrix3DUtils |
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Rotates a matrix using euler angles. |
setScale(x:Number, y:Number, z:Number, smooth:Number) — method, class flare.core.Pivot3D |
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Sets the object scale. |
setScale(m:flash.geom:Matrix3D, x:Number, y:Number, z:Number, smooth:Number) — Static Method , class flare.utils.Matrix3DUtils |
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Sets the object scale. |
setShadowsProperties(cast:Boolean, receive:Boolean, includeChildren:Boolean) — method, class flare.core.Pivot3D |
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Sets whether the object should cast and receive shadows. |
setTechnique(name:String) — method, class flare.flsl.FLSLMaterial |
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setTextureAt(i:int, texture:flash.display3D.textures:TextureBase) — Static Method , class flare.system.Device3D |
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setTint(r:Number, g:Number, b:Number, a:Number) — method, class flare.core.Particles3D |
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setTo(x:Number, y:Number, width:Number, height:Number, fullScreenMode:Boolean) — method, class flare.primitives.Quad |
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setTranslation(x:Number, y:Number, z:Number, local:Boolean) — method, class flare.core.Pivot3D |
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Translates the object from its current position to the specified distance. |
setTranslation(m:flash.geom:Matrix3D, x:Number, y:Number, z:Number, local:Boolean) — Static Method , class flare.utils.Matrix3DUtils |
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Translates the object from its current position to the specified distance. |
setupConstants() — method, class flare.basic.Scene3D |
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Updates global constants for each frame. |
setupFrame(camera:flare.core:Camera3D) — method, class flare.basic.Scene3D |
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This method prepares the scene to be rendered. |
setViewport(x:Number, y:Number, width:Number, height:Number, antialias:int) — method, class flare.basic.Scene3D |
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Sets the dimensions of the canvas rendering area. |
Shader3D — class, package flare.materials |
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Shader3D(name:String, filters:Array, enableLights:Boolean, transform:flare.flsl:FLSLFilter) — Constructor, class flare.materials.Shader3D |
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shadowMapTexture — Property, class flare.materials.filters.LightFilter |
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ShadowProjector3D — class, package flare.core |
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ShadowProjector3D(name:String, quality:int, cascades:int) — Constructor, class flare.core.ShadowProjector3D |
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shadowsFiltering — Property, class flare.materials.filters.LightFilter |
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shape — Property, class flare.physics.colliders.Collider |
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The shape of the collider. |
shape — Property, class flare.primitives.DebugShape |
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Shape3D — class, package flare.core |
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The Shape3D class represents a set of splines (Spline3D). |
Shape3D(name:String) — Constructor, class flare.core.Shape3D |
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Creates a new set of splines. |
SHAPE_BOX — Constant Static Property, class flare.physics.colliders.Collider |
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SHAPE_MESH — Constant Static Property, class flare.physics.colliders.Collider |
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SHAPE_NULL — Constant Static Property, class flare.physics.colliders.Collider |
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SHAPE_RAY — Constant Static Property, class flare.physics.colliders.Collider |
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SHAPE_SPHERE — Constant Static Property, class flare.physics.colliders.Collider |
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SHIFT — Constant Static Property, class flare.system.Input3D |
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shots — Property, class flare.core.Particles3D |
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Gets or sets the number of particles interval to emit trough the emitter duration. |
show() — method, class flare.core.Pivot3D |
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Sets whether the object is visible. |
showLayer(layer:int) — method, class flare.basic.Scene3D |
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Shows the object in the specified layer. |
showLogo — Property, class flare.basic.Scene3D |
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Shows or hides the Flare3D watermak logo for debugging purposes. |
showMenu — Property, class flare.basic.Scene3D |
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Shows or hides the Flare3D version on the right click menu. |
sin_time — Constant Static Property, class flare.system.Device3D |
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size — Property, class flare.primitives.Cross |
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size — Property, class flare.primitives.Dome |
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size — Property, class flare.primitives.Dummy |
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size — Property, class flare.primitives.Radius |
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size — Property, class flare.primitives.Spring |
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sizePerVertex — Property, class flare.core.Surface3D |
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The number of data values associated with each vertex
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skinData — Property, class flare.modifiers.SkinModifier |
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Contains the bone indices for each surface. |
SKIN_INDICES — Constant Static Property, class flare.core.Surface3D |
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Vertex skin indices attribute (could be float1 to float4 depending of the Device3D.maxBonesPerVertex property). |
SkinModifier — class, package flare.modifiers |
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Contains all the information needed to perform skinning deformations. |
SkinModifier() — Constructor, class flare.modifiers.SkinModifier |
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SkinTransformFilter — class, package flare.materials.filters |
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SkinTransformFilter(bones:int) — Constructor, class flare.materials.filters.SkinTransformFilter |
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SKIN_WEIGHTS — Constant Static Property, class flare.core.Surface3D |
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Vertex skin weights attribute (could be float1 to float4 depending of the Device3D.maxBonesPerVertex property). |
skipFrames — Property, class flare.basic.Scene3D |
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When is set to true, the scene will maintain a constant
update framerate (based on scene.frameRate property), but render frames could be skipped to
keep the framerate constant (recommended for games). |
SkyBox — class, package flare.primitives |
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Creates a new skyBox. |
SkyBox(request:any, format:String, sceneContext:flare.basic:Scene3D, scaleRatio:Number) — Constructor, class flare.primitives.SkyBox |
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Creates a new SkyBox object. |
SLASH — Constant Static Property, class flare.system.Input3D |
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sleep() — method, class flare.physics.colliders.Collider |
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Enters in sleeping mode. |
sleeping — Property, class flare.physics.colliders.Collider |
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Gets or sets whatever the collider is in sleeping mode or not. |
sleepingFactor — Property, class flare.physics.colliders.Collider |
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A factor property which defines how fast the object will enter in sleeping mode, from 0 to 1. |
sleepingOverlap — Static Property, class flare.physics.Physics |
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A value which defines a tolerance for sleeping objects to overlap before wake up. |
slider(precision:int) — method, class flare.collisions.SphereCollision |
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The slider method detects collisions and provides a sliding response depending on the collision inclination (normal). |
smooth — Property, class flare.basic.Viewer3D |
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solve() — method, class flare.physics.Contact |
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Solves one iteration of the contact. |
SORT_BACK_TO_FRONT — Constant Static Property, class flare.basic.Scene3D |
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SORT_CENTER — Constant Static Property, class flare.core.Pivot3D |
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SORT_FAR — Constant Static Property, class flare.core.Pivot3D |
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SORT_FRONT_TO_BACK — Constant Static Property, class flare.basic.Scene3D |
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sortMode — Property, class flare.core.Particles3D |
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Gets or sets the sorting mode for the particles. |
sortMode — Property, class flare.core.Pivot3D |
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Gets ot sets the sorting mode for the object. |
SORT_NEAR — Constant Static Property, class flare.core.Pivot3D |
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SORT_NONE — Constant Static Property, class flare.basic.Scene3D |
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SORT_NONE — Constant Static Property, class flare.core.Particles3D |
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SORT_NONE — Constant Static Property, class flare.core.Pivot3D |
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SORT_OLDEST_FIRST — Constant Static Property, class flare.core.Particles3D |
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SORT_YOUNGEST_FIRST — Constant Static Property, class flare.core.Particles3D |
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source — Property, class flare.collisions.SphereCollision |
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Returns the source used to test the collisions. |
source — Property, class flare.flsl.FLSLMaterial |
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sourceFactor — Property, class flare.flsl.FLSLProgram |
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sourceFactor — Property, class flare.materials.Material3D |
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The factor with which to multiply the source color. |
sourceFactor — Static Property, class flare.system.Device3D |
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sources — Property, class flare.core.Surface3D |
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The surface sources of data index from where the input should be read. |
SPACE — Constant Static Property, class flare.system.Input3D |
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special0 — Constant Static Property, class flare.system.Device3D |
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special1 — Constant Static Property, class flare.system.Device3D |
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special2 — Constant Static Property, class flare.system.Device3D |
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SpecularFilter — class, package flare.materials.filters |
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SpecularFilter(power:Number, level:Number) — Constructor, class flare.materials.filters.SpecularFilter |
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SpecularMapFilter — class, package flare.materials.filters |
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SpecularMapFilter(texture:flare.core:Texture3D, power:Number, level:Number, channel:int) — Constructor, class flare.materials.filters.SpecularMapFilter |
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speedFactor — Property, class flare.basic.Viewer3D |
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Sphere — class, package flare.primitives |
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... |
Sphere(name:String, radius:Number, segments:int, material:flare.materials:Material3D) — Constructor, class flare.primitives.Sphere |
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SphereBox — class, package flare.physics.test |
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Detects collisions between sphere and box colliders. |
SphereBox() — Constructor, class flare.physics.test.SphereBox |
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Creates a new SphereBox object. |
SphereCollider — final class, package flare.physics.colliders |
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A Sphere collider object. |
SphereCollider(radius:Number) — Constructor, class flare.physics.colliders.SphereCollider |
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Creates a new sphere collider. |
SphereCollision — class, package flare.collisions |
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The SphereCollision class provides tools to detect the collisions of a sphere against polygonal objects. |
SphereCollision(source:flare.core:Pivot3D, radius:Number, offset:flash.geom:Vector3D) — Constructor, class flare.collisions.SphereCollision |
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Creates a new SphereCollision object. |
SphereMesh — class, package flare.physics.test |
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Detects collisions between sphere and mesh colliders. |
SphereMesh() — Constructor, class flare.physics.test.SphereMesh |
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Creates a new SphereMesh object. |
SphereSphere — class, package flare.physics.test |
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Detects collisions between sphere colliders. |
SphereSphere() — Constructor, class flare.physics.test.SphereSphere |
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Creates a new SphereSphere object. |
SPHERICAL — Constant Static Property, class flare.materials.filters.PlanarMapFilter |
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spin — Property, class flare.core.ParticleInit3D |
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The spin value of the particle. |
spin — Property, class flare.core.Particles3D |
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Gets or sets a start spin value for all particles. |
Spline3D — class, package flare.core |
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The Spline3D class represents a 3d spline. |
Spline3D() — Constructor, class flare.core.Spline3D |
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Creates a new spline. |
splines — Property, class flare.core.Shape3D |
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Spline3D-type vector with the splines contained in the Shape3D. |
split(mesh:flare.core:Mesh3D) — Static Method , class flare.utils.Mesh3DUtils |
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Split the surfaces of the mesh if they exceds the limit of the buffer size. |
splitStrength — Property, class flare.core.ShadowProjector3D |
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Spring — class, package flare.primitives |
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Spring(name:String, radius:Number, length:Number, count:Number, color:uint, alpha:Number, steps:int) — Constructor, class flare.primitives.Spring |
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stage — Static Property, class flare.system.Input3D |
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stageIndex — Property, class flare.basic.Scene3D |
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Gets the associated Stage3D index. |
start() — method, class flare.core.Particles3D |
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Starts the emission of particles. |
startDrag(lockCenter:Boolean, refPlaneNormal:flash.geom:Vector3D) — method, class flare.core.Pivot3D |
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Lets the user drag the specified Pivot3D. |
startSize — Property, class flare.core.Particles3D |
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Gets or sets the start size of all particles. |
stencilCompareMode — Property, class flare.flsl.FLSLProgram |
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stencilEnabled — Property, class flare.flsl.FLSLProgram |
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stencilOnBothPass — Property, class flare.flsl.FLSLProgram |
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stencilOnDepthFail — Property, class flare.flsl.FLSLProgram |
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stencilOnPass — Property, class flare.flsl.FLSLProgram |
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stencilReadMask — Property, class flare.flsl.FLSLProgram |
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stencilReferenceValue — Property, class flare.flsl.FLSLProgram |
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stencilTriangleFace — Property, class flare.flsl.FLSLProgram |
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stencilWriteMask — Property, class flare.flsl.FLSLProgram |
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step(iterations:int, timeStep:Number) — method, class flare.physics.Physics |
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Performs one step of the physics simulation. |
steps — Property, class flare.primitives.DebugShape |
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steps — Property, class flare.primitives.Dome |
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steps — Property, class flare.primitives.Radius |
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steps — Property, class flare.primitives.Spring |
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stop(includeChildren:Boolean) — method, class flare.core.Pivot3D |
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stopDrag() — method, class flare.core.Pivot3D |
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Ends the startDrag() method. |
stringFormat — Property, class flare.core.Texture3D |
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sub(a:flash.geom:Vector3D, b:flash.geom:Vector3D, out:flash.geom:Vector3D) — Static Method , class flare.utils.Vector3DUtils |
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Calculates the subtraction of two vectors. |
surface — Property, class flare.collisions.CollisionInfo |
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surface it collided with. |
surface — Property, class flare.flsl.FLSLProgram |
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Surface3D — class, package flare.core |
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The Surface3D class represents a set of vertices, polygons and surfaces which can be drawn. |
Surface3D(name:String) — Constructor, class flare.core.Surface3D |
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Creates a new Surface3D object. |
Surface3DUtils — class, package flare.utils |
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The Surface3DUtils class contains help tools to work with Surface3D-type objects. |
surfaces — Property, class flare.basic.Scene3D |
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surfaces — Property, class flare.core.Mesh3D |
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Instance to the Surface3D class. |
surfaces — Property, class flare.core.MeshBatch3D |
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SWFLoader — class, package flare.loaders |
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SWFLoader(request:any) — Constructor, class flare.loaders.SWFLoader |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |